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Dead cells save location
Dead cells save location












That's the rogue part of the roguelite moniker. Some gold can be hung onto, through upgradable skills, but anything you had on you at the time of death is gone. What does this mean? Well, in addition to dying a lot, you're also going to lose all your map progress and your stuff. What it is is a rogue-lite (though it likes to call itself a RogueVania). What features it shares in common with a Metroidvania is purely surface level, so don't expect a true Metroidvania experience. It's also only slightly a Metroidvania game. A game has to do more than just be hard and have a dark fantasy setting to be considered a Soulsborne game. It's highly likely people will compare it to Dark Souls, and that's just flat out wrong. Right off the bat, this game is not a Soulsborne game. However, you have to learn to crawl before you can walk. From the current build, it could be technically possible to defeat the final boss using just your starting sword and a hell of a lot of skills, and we all look forward to those speed runs. It's by design of the game that you're expected to die. Problem is, the world is a tad unforgiving, so this guide was put together to help you figure out the ropes of Dead Cells, so you have a more solid foot to stand on when you go toe-to-toe with your first elite and then your first boss. Still, you'd probably like to be making some progress, right? Of course you do.

dead cells save location

Doesn't seem like it matters, because in Dead Cells, it truly is about the journey not the destination (considering how fun it is just to move through the levels).

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A wriggling mass of green ick and slimy gross has just slithered its way into your headless corpse, and now you're a mute badass on a quest.














Dead cells save location